Game Designer
To create worlds that connect us.
This is a two-player competitive game where you act as a lord, build pipes and compete with other countries to secure water sources for citizens. Save your country during droughts by building pipes, drawing water sources, and using various props to disrupt your opponent!
This is a 2D pixel-style match-3 game where you play as a little hand that can shoot and hover. Clear color blocks in a collapsing version of Windows Paint, find tools, and dig for memories!
My Role: Game Designer, Artist
A platformer puzzle game about a bomber man booms every 10 seconds and respawns, and collaborates with the former “himself”. Developed in Unity.
My Role: Project Lead, Game Designer, Environment Artist
A platformer where you act as a ghost that can create dialogue box of a giggle, which serves as a ladder for you to climb and jump. Developed in Unity.
My Role: Creative Director, Scriptwriter, Material Fabricator, Animator
A stop-motion animation about mass-produced jeans discovering their covered individuality after a kitten's scratch reveals their unique characteristics.
A critical analysis of A Little to the Left. It explores how the game shifts the challenge from exploration to deep observation, balancing difficulty with observational skills to induce a state of Flow and turn organizing into a meditative Zen experience.
Game System Designer
Psychology, Bachelor of Science